notes.md (483B)
1 ## Display background image by: 2 3 1. Add MeshInstance to camera node. 4 2. Set MeshInstance's Mesh property to PlaneMesh. 5 3. Load image file: 6 MeshInstance -> Mesh -> PlaneMesh -> Material -> Albedo -> Load (in the popup menu). 7 4. Change rotation of the MeshInstance to be directly in front of the Camera. 8 5. There is `display_background()` code in the Camera.gd script to set the distance. 9 6. Change Camera's "far", most distant rendered thing, property to fit in the MeshInstance.