project.godot (1297B)
1 ; Engine configuration file. 2 ; It's best edited using the editor UI and not directly, 3 ; since the parameters that go here are not all obvious. 4 ; 5 ; Format: 6 ; [section] ; section goes between [] 7 ; param=value ; assign values to parameters 8 9 config_version=4 10 11 _global_script_classes=[ ] 12 _global_script_class_icons={ 13 14 } 15 16 [application] 17 18 config/name="spacevroom" 19 run/main_scene="res://LevelSelection.tscn" 20 config/icon="res://icon.png" 21 22 [autoload] 23 24 LevelLoader="*res://LevelLoader.gd" 25 Constants="*res://Constants.gd" 26 27 [display] 28 29 window/stretch/mode="viewport" 30 window/stretch/aspect="expand" 31 32 [input] 33 34 jump={ 35 "deadzone": 0.5, 36 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) 37 ] 38 } 39 reset_level={ 40 "deadzone": 0.5, 41 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null) 42 ] 43 } 44 45 [rendering] 46 47 vram_compression/import_etc=true 48 vram_compression/import_etc2=false 49 quality/filters/msaa=2 50 environment/default_environment="res://default_env.tres"