space-vroom

A SkyRoads clone with only one boring "level" written in Godot Engine version 3.
git clone https://kaka.farm/~git/spacevroom
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commit 51db967b5a17e69d6db8490c008700d116295f76
parent 90580c6604cc7fd47820e20ab483789ab9bfcc59
Author: Yuval Langer <yuvallangerontheroad@gmail.com>
Date:   Mon, 20 Sep 2021 22:53:02 +0300

Change maximum speed and increment. Also remove unneeded noop line.

Diffstat:
MPlayer.gd | 5++---
1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/Player.gd b/Player.gd @@ -3,8 +3,8 @@ extends KinematicBody const fall_acceleration: float = 2.0 const jump_impulse: float = 1.0 -const maximum_forward_speed: int = 200 -const forward_speed_increment: int = 20 +const maximum_forward_speed: int = 500 +const forward_speed_increment: int = 50 const side_speed: float = 50.0 @@ -25,7 +25,6 @@ onready var forward_speed_change_timer: Timer = $ForwardSpeedChangeTimer func _ready() -> void: connect("off_the_deep_end", self, "on_off_the_deep_end") print_debug(forward_speed_change_timer.time_left) - forward_speed_change_timer func on_off_the_deep_end() -> void: