A SkyRoads clone with only one boring "level" written in Godot Engine version 3.
git clone
Log | Files | Refs | LICENSE

DateCommit messageAuthorFiles+-
2021-10-02 13:16Display flying saucer.Yuval Langer6+37-22
2021-10-02 11:55Always set spheres.Yuval Langer1+5-7
2021-10-02 11:53Add flying saucer stuff.Yuval Langer3+111-0
2021-09-30 11:44Add notes and background display code.Yuval Langer4+28-5
2021-09-22 20:48Change from GLES2 to GLES3.Yuval Langer1+0-1
2021-09-22 14:51Change level file format from horizontal to vertical. Also add a gold goal platform albedo.Yuval Langer2+159-17
2021-09-21 21:03Make reaching goal being right above and close to the goal platfrom.Yuval Langer2+16-8
2021-09-21 20:17Complete the switch to RayCast detection of floor.Yuval Langer2+5-6
2021-09-21 18:36Add license.Yuval Langer8+780-0
2021-09-21 18:24Add four RayCast to the lower corners of the player to better detect the floor and avoid high gravity jittery bug.Yuval Langer3+53-7
2021-09-21 12:45Add a map loader and move constants to a singleton.Yuval Langer9+62-42
2021-09-20 19:53Change maximum speed and increment. Also remove unneeded noop line.Yuval Langer1+2-3
2021-09-20 18:56Level selection a bit less of a mess. It is still a mess.Yuval Langer2+62-3
2021-09-20 18:46Add anti-aliasing.Yuval Langer1+1-0
2021-09-20 18:26Add missing HUD scene.Yuval Langer1+32-0
2021-09-20 18:25Remove built in platforms so that only the level loaded from text appears.Yuval Langer1+0-65
2021-09-20 18:20Dynamically loaded level.Yuval Langer11+242-64
2021-09-20 12:28Set a main scene.Yuval Langer1+1-0
2021-09-20 12:23First commit.Yuval Langer9+265-0